Lines about 'prophecy' and 'destiny' are best used in epic fantasies about heroes who like to wear capes. Too bad the living gods rolling the dice in this game forgot to include those characters.
After saving their older brother, Evan, and being forced to leave the lives they knew on Earth, Devon, Lyle, and Lawrence train to become the leaders of Rema—a planet they've never even heard of. And if that isn’t enough, they also have to rebuild a relationship with the brother they haven't seen in over a decade as they struggle to control powers they didn't hone on Earth. All so they can become the prophesied Four of Rema—whose choices will decide the outcome of an intergalactic war.
Separated and sent on quests to find power-magnifying gifts from a goddess, the Lauduethe brothers uncover devastating truths behind the war that lock the existence of everything they love in a deadly game of divine jeopardy. As they watch entire planets and their populations get eradicated, Devon, Lyle, Lawrence, and Evan must choose to either play the roles assigned to them by Order or be erased from existence with everything else.